


About me.
Marcelo Ramirez
With over 14 years of professional experience, I’ve collaborated with a wide range of industries, including architecture firms, landscape and playground manufacturers, advertising agencies, and expo and congress stand builders.
Architecture
As an Architect, I’ve partnered with studios such as 3+R, Nivel Uno Constructora, and Bulnes Architecture, producing blueprints, CAD documentation, photorealistic architectural visualization, virtual reality tours, and drone-based media.
Landscape Design
In Landscape and Playground Design, I led and developed park projects for Jumbo, LSI, and Kompan in Mexico, delivering high-end realistic renders, animations, and even an interactive videogame experience built in Unreal Engine.
Project Manager
As a Project Manager at Garzahoth Expopartner, I coordinated multidisciplinary teams—carpenters, electricians, graphic designers, modular system specialists, and installers—delivering large-scale expo pavilions across North America under tight deadlines. This role strengthened my leadership, client-facing skills, and cross-cultural communication with international clients from Germany, the United States, and Chile.
3D Artist
My journey in Advertising and Publicity marked a major turning point in my career. Working at .Monks, a global leader in advertising production, I contributed to campaigns for brands such as Apple, HP, General Motors, Braun, Burger King, Amazon, HBO, Meta, Nike, Milka, and Roblox. I was involved throughout the entire pipeline, from storyboarding to final delivery, covering modeling, UVs, materials, look development, lighting, camera composition, rigging, animation, and extensive art direction reviews.
AI
More recently, I’ve been integrating AI-driven workflows, combining traditional 3D pipelines with AI tools to achieve higher realism while maintaining full creative control. Some of these projects are showcased in this reel.


